OK, it's Friday, the new James Bond is out and it's gonna be great!! Quantum of Solace is must see TV. Go, go now.
But before you do, let's take a look at the incredibly cool multitouch UI eyecandy. It has a lot to teach about designing for multitouch.
It is filled with interesting ideas, yet it contains core usability issues that I see clients struggle with every day.
Comments are keyed to the numbers in the figure below:
1. Windows, Size and Orientation.
Windows- So, James Bond is working on the world's largest touchscreen, yet there isn't enough room for all of the content????? Why is the map covered up?
Size- It's really hard to use 12' interactive maps that are 3 feet away. They look cool, but IMAX-scale images do things like can cause epileptic seizures when they move around.
Orientation- Looking down all day causes a lot of stress on the neck. That's why old school drafting and writing tables are angled. Even Startrek got this one right.
2. Secondary content. It's a great idea to have a gridded secondary area for content that isn't actively being manipulated. This would be more useful if it was rotated 90 degrees so both M and Bond could read the text.
3. Is M scanning a piece of paper in here? Very cool. Someone, please do this with Surface. It doesn't have the resolution of a proper scanner, but if you can OCR a crappy fax, a 12 pt. laser print should work just fine.
4. It's great that there is a "communal content area", but it would work better for both users if it was nongridded, like a Surface scatterview. It looks like there is text next to the headshots. unfortunately, it's to small for both M and Bond to read. There should also be an orientation strategy that enables both users to read it.
5. What is this? How does it work? Why is it here? What if M wants to use it?