Has anybody else noticed that many of the compelling tabletop computing demos use the touch surface to control a vertically mounted screen?
Raptor: Building Games with a Tabletop Computer from David Smith on Vimeo.
Interesting PhD. work from David Smith of Queens College.
1. That the game controller's physical presence keeps users oriented as to control clusters. I've seen a lot of behind closed doors stuff, but this is the first public demonstration of a smart object that works for me.
2. The 3D manipulation of the terrain. I can't really see, but the depth of the holes seems to be time-based. How could that idea be used to convey ambient information?
3. That the "Car Stamp" artifact is actually a model of a car. This may seem a bit cheesy, but it sure makes it easy to remember which tool to use.