Has anybody else noticed that many of the compelling tabletop computing demos use the touch surface to control a vertically mounted screen?
Here's Another:
Raptor: Building Games with a Tabletop Computer from David Smith on Vimeo.
Interesting PhD. work from David Smith of Queens College.
I like:
1. That the game controller's physical presence keeps users oriented as to control clusters. I've seen a lot of behind closed doors stuff, but this is the first public demonstration of a smart object that works for me.
2. The 3D manipulation of the terrain. I can't really see, but the depth of the holes seems to be time-based. How could that idea be used to convey ambient information?
3. That the "Car Stamp" artifact is actually a model of a car. This may seem a bit cheesy, but it sure makes it easy to remember which tool to use.
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I know I've seen demos of RTS games on multi-touch tables before, but I just want to say that I think a game like Supreme Commander would be awesome to play like this. I like the idea of combining a vertical display with the overhead map on the table.
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